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Learn GTO

Unit 2

Hand rankings and showdowns

Read seven cards, find the best five, know who wins.

4 ideas, then 7 lessons that drill them until the answers stop needing thought. Everything below appears inside the lessons themselves; this page is here so you can read it without playing, or come back to it after.

Ten categories, rarest wins

The rule

The ranking is not arbitrary. Every hand beats the hands that are easier to make than it.

High card, one pair, two pair, three of a kind, straight, flush, full house, four of a kind, straight flush. A royal flush is not a tenth category, it is the highest straight flush there is.

The order follows from how many ways each one can be made. There are more distinct straights in a deck than flushes, so a flush beats a straight. Learn it that way once and you never have to recall the list under pressure, because you can rebuild it.

Inside a category, the ranks decide. Two pair aces and threes beats two pair kings and queens, because the top pair is compared first. The same rule runs all the way down.

Seven cards, five play

The rule

You do not choose which five. The best five play automatically, and sometimes neither of your cards is among them.

Two in your hand, five on the board. Your hand is the strongest five-card combination available from those seven. Both of your cards may play, or one, or neither.

Almost every beginner mistake at showdown is a version of forgetting this. A pair in your hand does not add anything to a straight already on the board. A fourth card to your flush on the board does not give you a flush unless you hold the fifth. Read the seven, find the best five, and ignore whose they are.

Worked example

Board
You
They hold
You have
Flush
Flush, ah high
They have
Two pair
Two pair, aces and kings
Result
You win

The seven of hearts plays and the two of clubs never does. One hole card, four board cards, and a hand that beats a made two pair.

The kicker decides it

The rule

When two players hold the same pair, the highest side card wins, and it wins real money.

A pair is two cards, so three more come along to fill the five. Those are kickers, and they are compared one at a time from the top until one of them is bigger.

This is the whole case against playing weak aces out of position. You will flop top pair and be delighted, and the times somebody plays back at you are exactly the times they hold the same top pair with a better card beside it. The hand that looked strongest is the hand losing the most.

Worked example

Board
You
They hold
You have
Pair
Pair, aces
They have
Pair
Pair, aces
Result
You win

Identical pair of aces. One card apart, and the whole pot moves.

When the board plays

The rule

If the best five cards are the same for both players, the pot splits. Suits never break a tie.

There is no rule that gives the pot to the better hole cards, or to spades, or to the player who bet. If the best available five are identical, the money is divided.

The case that catches people is the board that is already a complete hand. Then everybody still in has that hand and nothing anyone holds matters unless it beats it outright.

Worked example

Board
You
They hold
You have
Full house
Full house, kings over nines
They have
Full house
Full house, kings over nines
Result
Split pot

Both players play the board. Ace queen is worth exactly what seven six is worth, which is half.

The 7 lessons in this unit

  1. 1What beats what8 questions
  2. 2Reading the board8 questions
  3. 3Rank all three6 questions
  4. 4When the board plays8 questions
  5. 5Kickers decide it8 questions
  6. 6Split pots8 questions
  7. 7Unit review10 questions · review

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